tag:blogger.com,1999:blog-4015123578166111392.post4830890054539155868..comments2023-07-30T05:30:04.158-07:00Comments on Hand of the Sphere: A DZC blog: Ildari's Irregulars: The Mercury: Part 2. A Mercurial performanceSazuhttp://www.blogger.com/profile/13622798569960761827noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4015123578166111392.post-44140689122055010412016-03-03T04:37:49.501-08:002016-03-03T04:37:49.501-08:00Thanks for clarifying Mike, I'll edit with the...Thanks for clarifying Mike, I'll edit with the correct final score. And I totally agree, I've never played a game of DZC that I could call predictable.<br /><br />I'll ask Alex if he's cool with me grabbing his list off him, if so I'll edit it in.<br /><br />Thanks again for your comment!Sazuhttps://www.blogger.com/profile/13622798569960761827noreply@blogger.comtag:blogger.com,1999:blog-4015123578166111392.post-48047908612493875672016-03-03T01:22:35.239-08:002016-03-03T01:22:35.239-08:00just for clarification, if a squad enters a buildi...just for clarification, if a squad enters a building, it ends its activation. So if valkyries leave one building and enter another, either by monorail, linked structure, or however, that's it. They can't then leave that new building, or line the windows or anything. <br />It is in the rulebook p.32 1) Entering a Structure (3rd paragraph)<br />Sounds like you had a good game. One of the reasons I like DzC so much, you can have poor dice rolls in a game and still win with good play. <br />Oh and I agree with getting extra searches as soon as possible. The mission is about finding and extracting objectives, not killing enemy units. <br /><br />Next time it would be good to know opponents list tooMega Mikehttps://www.blogger.com/profile/08817834640979979885noreply@blogger.comtag:blogger.com,1999:blog-4015123578166111392.post-34236500683892674762016-03-02T16:24:36.204-08:002016-03-02T16:24:36.204-08:00Thanks for such an in depth response! I reasoned t...Thanks for such an in depth response! I reasoned the same on the Medusa entering the structure, glad I did things the way I did. I was wrong on the Arcangel, Alex set me straight, the first nemesis damage was from the orbital laser.<br /><br />UCM's air game is incredibly powerful, and I'm really hurting to fit AA in a list. I'm not as big a Helios fan as many are, due to their short range. they are an amazing unit and I know that well, but I dunno, a soft spot for the phobos I guess? I think you hit the heart of the issue, after the AA coverage is done, it's about pulling a balance with AT.<br /><br />I want to try the Mercury's again, but I think I've still a lot to learn about PHR. I definitely enjoyed the game a lot despite my despicable dice rolls xD<br /><br />One thing to note, we actually checked, and the Medusa advancing on the Ferrum managed to get to the back board without dying, despite taking on average 35 shots per turn. They really are incredible units.Sazuhttps://www.blogger.com/profile/13622798569960761827noreply@blogger.comtag:blogger.com,1999:blog-4015123578166111392.post-54685125757528921212016-03-02T15:33:09.187-08:002016-03-02T15:33:09.187-08:00Medusa gets no save against falling masonry. Siren...Medusa gets no save against falling masonry. Sirens do because of their special rule called Agility and only they get that. Dodge only works in CQB.<br /><br />Once the Medusa gets into a building, she's out of the fight for two turns at least: no firing the turn she gets in, and also the turn she exits the building. It's quite a price to pay for an extra objective roll with such a powerful anti-tank unit. I now always try to use her to attack enemy ground assets and draw enemy fire. Adding five dice to a nearby CQB is also nice. Two Medusae operating together are a powerful threat. The tricky part is delivering them to their target through the enemy AA screen.<br /><br />By the way, there is no way that an Archangel can hurt a Nemesis, let alone do two DP to it. Did you mean a Seraphim bomber?<br /><br />The UCM are the most powerful faction in the game now, IMHO. The Ferrum drones have a massive threat range and can attack ground and air. Falcons became good. UCM can generate so much building demolition for a cheap points cost while maintaining an AT capability.<br /><br />Having faced a killer double Ferrum list, I routinely take three AA squads now, including one or even two walk on Phobos for Fast Mover defense. <br /><br />Having so many points tied up in AA then means your PHR list needs to rely on something powerful for anti-tank. I reckon a Hades or double Medusae are both 'go to' options for that.<br /><br />I've used Mercury drones many times and find them to be great. I always take them with their Tritons for that extra two shots of E11 Skyhammer missiles. They are great to spot with for the Hades indirect fire template plus they extend SOI and can hold Focal Points.SwordOfJusticehttps://www.blogger.com/profile/01307602510929870149noreply@blogger.comtag:blogger.com,1999:blog-4015123578166111392.post-40006867597246812642016-03-02T15:07:47.561-08:002016-03-02T15:07:47.561-08:00It is one reason I throw my Valkyries in Angelos. ...It is one reason I throw my Valkyries in Angelos. <br /><br />Falling masonry does hurt the Medusa but if you have 3 squads in there it is less likely to hit her. She also gets a save right. Grotwurkshttps://www.blogger.com/profile/01511343029150828413noreply@blogger.comtag:blogger.com,1999:blog-4015123578166111392.post-27029196932379131192016-03-02T14:40:37.930-08:002016-03-02T14:40:37.930-08:00It was a consideration :o the reason I didn't ...It was a consideration :o the reason I didn't is the Gladius squad + the Ferrum drones encroaching into range fairly quickly. She's good for a roll on objectives, however she's extremely vulnerable when inside a structure to falling masonry.<br /><br />Building demo might've helped things, it didn't seem pertinent however, with demo being a shortfall of this particular list.<br /><br />Thanks for your comment!Sazuhttps://www.blogger.com/profile/13622798569960761827noreply@blogger.comtag:blogger.com,1999:blog-4015123578166111392.post-70037373900608105112016-03-02T14:32:02.328-08:002016-03-02T14:32:02.328-08:00I think you should of destroyed a few buildings wi...I think you should of destroyed a few buildings with objectives and reign in your opponent. Sending your Medusa out turn 1 seemed like a bad idea. You could of thrown it into the building and got 3 rolls. <br /><br />If you kept the Mercury's with the Longreach Team and doubled up your advantage. Grotwurkshttps://www.blogger.com/profile/01511343029150828413noreply@blogger.com